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3 Pokémon Titles That Didn't Get the Love They Warranted

In the wake of a vision of global harmony thanks to Pokémon Go, it's beyond doubt that the creature-catching franchise stands as one of the most ubiquitous video games around. The iconic Pikachu is just as identifiable as Mickey Mouse, perhaps even more. The persistent frenzy surrounding trading card values ensures near-daily Pokémon headlines. It would be difficult to find a pocket monster game that didn't sell at least a couple million units. Even, fan-made Pokémon games go viral every year.

Yet in spite of that pervasiveness and fame, some Pokémon games that remain overlooked. These are titles that failed to receive their proper due, or were overshadowed under the hype of the core series. They're Pokémon games released on doomed platforms or online offerings, or were early forays onto new mediums. Frequently, they are Pokémon games that probably would have flourished if they ever got sequels or modern remakes. Considering these factors, we won't be offering just one more recommendation for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're going beneath the surface.

Still, these might be these Pokémon games. Therefore, prior to adjusting your spectacles and writing 'Actually,' we can all acknowledge that these are Pokémon games for people with refined tastes, agreed?

Pokemon Ranch: The Cozy Precursor

An excessive number of Pokémon games focus on the combat aspect of the series, and not nearly enough of them focus on the everyday aspects that would come with living with a pet. Sure, there are small features like these in recent entries—you can pet, and feed your monsters in bases. But I am dying for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Nintendo Wii isn't it. The downloadable-only title is best seen as the precursor to Pokémon Home; that is, as a repository to store monsters from various titles. Critical reception from its launch said Ranch was a poor if not truly ugly game. I'm not here to dispute these claims, but it behooves me to say Ranch might be the closest we've ever gotten to a slice-of-life Pokémon game.

As the name suggests, the game takes place on a ranch where your Mii avatars—imagine this—simply hang out with your pals. The activities with Pokémon were basic, and a significant part of the draw was watching what your monsters might do when they're not being forced into cockfighting. Ideally, Pokémon Ranch would have been the start of a beautiful franchise built on the daily joys of coexisting with a small creature. But since The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game realized to its complete potential. One might cry 'help us, Pokémon Pokopia!' but I also know that the Nintendo Switch 2 exclusive is just as much a puzzler as it is a life sim.

Ranch came out long before Stardew Valley sparked the lasting craze of comfort gaming. It was prior to the proliferation of passive games, and the Let's Play popularization of viewing games you aren't playing. Many never realized that Ranch's proposal to watch your critters as much as you interact with them wasn't to hide a lack of substance. In truth, Ranch's meticulous design was so remarkable, a Twitch stream focused on running the game continuously. The individual who runs the channel maintains that, after almost twenty years of playing the game, he even now has not encountered all that is in it. Recognition for Pokémon Ranch: no one understood you in 2008.

Pokemon Duel: The Tactical Tabletop Game Lost

Are you aware that Pokémon once had an official board game with action figures? Pokemon Duel was the 2016 effort to digitize the physical experience in a more approachable format. Duel was also, unfortunately, one of Pokémon's earliest forays into the world of free-to-play phone games. Duel had the trappings of a gacha game where players could pay to win—and there was incentive to do so, given the slow progression for new pieces.

These poor design choices masked a sad truth: Pokémon Duel was an excellent strategy game with Duel today. "I can’t express how much I adored and miss this game," a YouTube comment reads, years after Duel's servers were shut down. "Honestly I think this game was better than TCG Pocket in terms of complexity, approachability, game design, and features in general," another commenter declared. "I am convinced if it came out now people would be engaging with it more than GO and Pocket combined."

Unfortunately, Duel's early release was marred by server issues. Bugs, alongside Duel's predatory business model, gave people little reason to return. Should a revival occur, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would play out differently. The unique game board made for a fantastic strategic challenge for the handful of players who played Duel, but that board is also a intimidating eyesore.

Pokémon: Magikarp Jump: The Absurd Gem

Screenshot from the game
Select Button/Magikarp Jump

Man, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a concept so absurd, it was bordering on internet meme. Considering we're dealing with a franchise where trainers go out with a full belt of useless monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.

Within Magikarp Jump, the player is charged with breeding the best possible version of the notorious fish. I'm not talking about a Magikarp that can kick your butt. These are 'karp raised to enter competitions to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many phone games, requires the player to wait before they can train their Magikarp further. But it is clear throughout the experience that Select Button loved and understood the community love around Magikarp.

This was most apparent than in Jump's merciless random events, where your Magikarp was just as likely to raise its stats as it was to get snatched by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also tried out other things one might wish the core series would do, like offering a diverse range of the same type of monster. I know it's not feasible for any Pokémon game to have dozens of variations for a compendium of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a particularly sophisticated or profound game, but the kernels of genius were there. Witty events with unpredictable results that forever alter how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the running when 2026 GOTY season arrives.


With dozens of mainline entries and derivative titles, it's probable that I omitted that one Pokémon game you absolutely adore but argue that not nearly enough people played. I know that some people remember games like Pokemon Ranger or Pokemon Pinball fondly despite argu

Written by

Dustin Morales

A professional magician with over 15 years of experience, specializing in close-up magic and card tricks.

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